Ardy Plays Radical Red 3.1! (Completed) (2024)

Fingers crossed my laptop doesn't sh*t itself to death this time

Old Playthrough Here

Hello everyone! So all the way back in *checks notes* Jesus Christ, 2020, I tried playing through Radical Red here. It was a really really fun experience, but midway through the run, my laptop inexplicably decided to self destruct, and I lost all my save data, so the run ended right before we really got access to a lot of fun stuff. Now, three years later, Radical Red has released version 3.1, which I had a lot of fun beating last week, so I decided to give this run another go. So, without further ado, let me copy paste all the relevant sh*t from the old thread and:

Pokemon Radical Red is a rom hack of, well, FireRed, that is currently making the waves in the romhack community for being, well, one of the f*cking best rom hacks out there. Just the quality of life features it offers would be enough, but Radical Red amps it up a notch by increasing the difficulty severely, being updated to Gen 8 in terms of movepool and Pokemon, and a very improved AI that utilises competitive sets. In short, it is awesome, frustrating, and has made me shut off my laptop and do a shot more times than I am willing to admit. (6 times. 4 of those were vs Sabrina.) While Im enjoying my main run through the game, I realised this is a perfect candidate for a Lets Play on this forum, especially the way Im playing it.

If you went through the Pokecommunity Page, you might have noticed the astounding list of features this game has. For brevitys sake, Im going to mention the ones most important to this playthrough: Buffs to many pokemon, a working Dexnav feature, Gen 8 Breeding mechanics, Battle Style forced to Set, a better system for determining IVs of a Pokemon, and a Nature Changer in every town.
Also, we are gonna be playing on minimum grinding mode, because it is SO much less frustrating that way.
Apart from that, Im going to be posting videos of most major boss battles, rather than putting up screenies. This is because I am addicted to save state resetting, and this is the only way to physically stop me from cheating during Misty.
I am going to leave nicknames to the side for the early game, until we get to the Name Rater in Lavender. This gives you all ample time to help me with nicknames, because two of my cats were named Pepper and Salt. Pepper was white and Salt was black. I am not good with names.
I may cry multiple times during this playthrough. Viewer discretion is advised.

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Lets f*ckIN GOOOO

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Blah blah all caps because I crave childhood joy once more

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We turn on Minimal Grinding Mode. This makes every pokemon guaranteed 31 IVs in every stat, and disables EVs. This also affects bosses. There are NPCs for edge cases like Hidden Power or Trick Room as well, so this is just eliminates the frustration of hunting for good IVs that permeated the last playthrough, as well as making boss fights more consistent since I wont have random EVs on every poke I have.

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We spawn in our room as always. Talking to the NES gives you the chance to put in some cheat codes.

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This one gives you unlimited rare candies and pomeg berries. In MGM, Pomeg just raises friendship.

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This activates the "Care Package". After some bosses and story progessions, you get a bunch of items that you could have thief'd from wild pokemon in that area. Eliminates the need for thief grinding. Very welcome additions.

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This one just makes it so you can see DexNav encounters without actually encountering those pokemon. Very useful timesave.
Theres also one for Team Preview, but since Im gonna be using the documentation in any case, we dont need that one.

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With all that done, lets start the game!

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We can choose our starter from upto Gen 8 now, which is a very nice upgrade from RR V1 where you had to stick with Gen 1 starters, who are, for the most part, not all that useful actually. With so many options, I decide to go for Froakie, because I love the Kalos starters, and you get Froakie much later than the other Kalos starters in this game, and I havent tried Froakie yet.

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Blah Blah normal FireRed stuff, everyones seen this all before.

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No matter what gen you decide to take your starter from, Green will always choose a Kanto starter.

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BRING IT ON
Forgot to screencap this part, but we win. I dont think it is possible to lose this fight in RR.

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Before we leave the lab, theres this Oak Aide we have to talk to. If we answer his questions correctly, we get a nice lil item from it.

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Correct answers have the cursor on them

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Doing this unlocks the Time Changer skills, which allows us to change the time of day it is for different encounters. Very fun, very useful. We have Auto Run unlocked from the start btw, and we will unlock all the other skills before the end of this update.

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<3
Only some pokemon can come out of their balls, which is the downside to this mechanic, but you usually have SOMETHING that can walk behind you. Also, if they are holding their mega stone/have their form change ability, they will change form in the overworld. I love this mechanic so much. It is so fun.

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You can feed them Oran Berries as well to grind friendship. We dont have any rn, but we will soon.

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Last stop before the Pokemart is this kid.

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He gives you upto 900 Rare Candies, and 900 Pomeg Berries, in 400/100 each every time you talk to him. If you have less than 900 in your bag when you talk to him, he'll just fill it up real quick.

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Blah blah Fire Red stuff. Although, how is this the custom Poke Ball? its literally every other Pokeball in the game.

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See??

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Straight after this, we go to the Pokemart in Viridian to sell all our rare candies.

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Yes, that should be enough money for this run.

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Refill the bucket real quick...

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Last pitstop in Viridian is this woman in the school.

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LEGGOOOO

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Sounds simple enough. Lets see our team.

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Okay so its an LC match. Chilling. Lets check her team out and...

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Well. Thats not an LC Team.
Still, this battle is pretty easy to figure out.

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Aron, Gible and Skarmory should be your choices.

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Lead with Aron and click SR as Shed takes you down to sturdy. Then, swap to Gible, and Shed will knock itself out with Rough Skin. After that, swap in Aron again, and watch as every Shed except for the last perishes to rocks. The last has HDB, and its very strange. You cant directly go to Skarm after Gible dies, because for whatever reason, the last Shed ignores Sturdy on its first turn out. But once Aron is killed, you go Skarm and click Drill Peck to take it out as it takes you down to Sturdy.
And for that we get...

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Ardy Plays Radical Red 3.1! (Completed) (50)

The Poke Vial! This is a portable pokecenter with 6 charges, that can be refilled at a regular poke center. Its very useful for dungeons and gauntlets and the like.
With all that done, we are ready to head out of Viridian for a sec and..

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And we get the Dex Nav! Very fun.

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Nice!
he gives us 10 of the following items:

quick ball
absorb bulb
aspear berry
black glasses
blues hard
charti berry
chilan berry
coba berry
green shards
kebia berry
light ball
mental herb
miracle seed
mystic waters
never melt ice
occa berry
passho berry
payapa berry
pecha berry
pixie plate
poison barb
potion
red shard
revive
rindo berry
sharp beak
silver powder
soft sand
spell tag
twisted spoons
yache berry
deep sea tooth
deep sea scale

In addition, we also get 306 Bottle Caps, and 20 Oran Berries. Very nice for this early in the game. Some of these (shards and bottle caps) arent gonna come into play for a while, but its nice to have it now.

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FIRST THINGS FIRST

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<3 <3 <3
Now onto some catching

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We need this for 2 battles then we are gonna dump it in the PC, but its nice to have for those 2 battles. We take a second to Rare Candy both Ponyta and Froakie to the level cap of 15. Froakie learns Water Pulse, Lick, and Aerial Ace.

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Before we do anything else, I want a few things, so we head straight into Viridian Forest.

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LEGGOOOO

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He has two pokemon: Corphish and Treeko. Ponyta handily kills both.

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Stat Scanner is useless in this run cuz no EVs and we already know everything is gonna be 31 IV. Exp. Share is similarly useless, because of the Rare Candies, but Brendan is still my favorite rival in this game because of how useful these two items were in V1.
We then sneak through the forest until we get to this trainer.

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She has three pokemon: Togepi, Clefairy and Audino. Togepi and Clefairy only know Metronome, and Audino has Yawn/Wish/Swagger/Protect. This is a total RNG fest of a battle, so theres no prep needed apart from two pokemon so one can activate Sleep Clause. We power through with Ponyta, and get..

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LEGGOOO!!
Also, aside, theres a very fun interaction here. Every time a cutscene plays, the screen gets a tiiiny bit darker. Theres two cutscenes in Viridian, Brendan and this girl leaving. To my knowledge, this is the only place in the game where you can have two cutscenes without needing to reload the area (which resets the brightness), so this is the only place with noticeable darkness between fights (since the first cutscene darkness isnt that noticeable, but the second one is).
Now that we have all the skills, lets go ahead and get catching.
Our first stop is a Chinchou. Thankfully, with the DexNav we can catch one immediately!

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Well, Volt Absord would be nice. Lets try again.

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Well thats ass. Again.

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Are there no f*cking Volt Absorbs in Viridian or

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I finally catch a Volt Absorb on my fourth try, although I was so relieved I didnt take a screenie. Heres a screenie of me right before I released all the Illuminate ones though.

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We also pick up a Deerling in Viridian. It has Seed Bomb at level 1, and thats REALLY good for the early game.

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Rockruff is SO useful in this game I basically cant play a game without it. So we pick one up early in Route 22.

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Meditite is also useful for Brock.

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We also pick up a Sentret with Run Away. I learn from my experience with Chinchou, and lead with Froakie (whos holding an Oran Berry) so I can weed out any Frisk Sentret immediately.

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We immediately get it up to level 15 to get it to evolve into Furret.

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Furret gets Adaptability instead of Run Away, and learn ExtremeSpeed at level 31 iirc, so its gonna be very useful for the early to mid game.

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Heading out of Viridian Forest(where we dont pick anything up because there are no good encounters), we get some items from the Care Package.

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Very nice additions. 10 of each.

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There is also this offshoot of Diglett cave we can access early after the Forest and before Brock.

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We pick up the TM for Thief in here. TMs are infinite in this game.

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We also pick up a diglett. Trapping is really good in boss fights.

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We also pick up a nice lil grimer in Pewter. Nothing in the cave sparks my curiosity, so this should be all our encounters for now.

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Before we fight Brock, we have a mandatory miniboss to clear.

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Falkner - Pewter City (Rufflet) @ Berry Juice
Ability: Hustle
Level: 13
Jolly Nature
- Aerial Ace
- Slash
- Rock Smash
- Roost

Falkner - Pewter City (Emolga) @ Berry Juice
Ability: Lightning Rod
Level: 13
Timid Nature
- Shock Wave
- Air Cutter
- Sleep Talk
- Roost

Falkner - Pewter City (Corvisquire) @ Berry Juice
Ability: Unnerve
Level: 14
Careful Nature
- Pluck
- Roost
- Rock Smash
- Hone Claws

Pretty easy fight with Chinchou. We bring the Rufflet to red with Chinchou, then swap to Rockruff as he swaps to Emolga. Rockruff brings Emolga to red with 2 rock throws, but dies in return. Furret comes out and then easily cleans up the fight with 3 headbutts.

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And we get Roost for our troubles!
And now, finally, our first challenge.

Brock - Pewter City (Geodude-Alola) @ Custap Berry
Ability: Sturdy
Level: 13
Bashful Nature
- Spark
- Rock Tomb
- Self-Destruct
- Bulldoze

Brock - Pewter City (Vulpix) @ Oran Berry
Ability: Flash Fire
Level: 14
Modest Nature
- Incinerate
- Ominous Wind
- Hidden Power Grass
- Sleep Talk

Brock - Pewter City (Archen) @ Oran Berry
Ability: Defeatist
Level: 12
Bashful Nature
- Pluck
- Rock Tomb
- Bulldoze
- Roost

Brock - Pewter City (Onix) @ Berry Juice
Ability: Sturdy
Level: 14
Bashful Nature
- Rock Tomb
- Bulldoze
- Sleep Talk

We lead off with Meditite. Medi uses Fake Out to break Sturdy, then Force Palm to KO the Geodude. Onix comes in next. I thought I was gonna do a big IQ play by matching his bulldoze with Rock Tomb to break sturdy, then OHKO with Force Palm, but somehow it was a speed tie and Force Palm doesnt OHKO anyways, so egg on my face I guess. I then swap to Diglett, who makes his debut by doing f*cking nothing with Magnitude and dying immediately. Annoyed, I bring in Froakie, who proceeds to wipe the rest of the team with Water Pulse.
For our trouble, we are rewarded with a Rock Tomb TM.

And thats where we will leave it off for now! Next update should have a ton more boss battles. Stay tuned y'all!

Ardy Plays Radical Red 3.1! (Completed) (2024)
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