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Lobotomy Corporation 로보토미 코퍼레이션 | |
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Splash Art from Steam Page featuring Angela | |
Basic Info | |
Platform(s) | Windows |
Developer(s) | Project Moon |
Engine | Unity |
Initial Release | December 16, 2016 |
Release Date | April 10, 2018 |
Lobotomy Corporation (Korean: 로보토미 코퍼레이션) is a roguelite monster-management simulator released on Steam Early Access in December 2016, leaving early access for an official release in April 2018. It is the first video game in the Project Moon franchise, Developed and published by Project Moon on Steam for Microsoft Windows.
In the game, the player plays as X, the main character employed as a manager in facility branch X-394 of Lobotomy Corporation, an energy production company. The player is tasked to meet the company's energy quotas, this done by performing work on Abnormalities which results in the creation of Enkephalin, a substance that is refined into energy and sold by the corporation.
The game was originally revealed to be in development on August 31, 2015 in a teaser trailer on the defunct "Moon Project" Youtube channel.
Contents
- 1 Gameplay
- 1.1 Employees
- 1.2 Work
- 1.3 Observation
- 1.4 EGO
- 1.5 Suppression
- 1.6 Qliphoth Meltdown and Ordeals
- 2 Story
- 3 Characters
- 4 Abnormalities
- 5 Version History
- 6 Development
- 6.1 Alpha
- 6.2 Beta
- 6.3 Legacy Version
- 6.4 Official Release
- 7 Staff
- 8 Trivia
- 9 Gallery
- 10 External Links
- 11 References
Gameplay
Lobotomy Corporation is a 2D side-view micromanagement roguelike where the player takes the role as a branch manager of the in-game company and directs employees, specifically agents, to do work. The goal is to optimally interact with the slowly-expanding roster of abnormalities in your collection to meet the daily energy quota.
Employees
Employees are divided into two categories: agents and clerks. Agents are the order-able employees who work on and suppress abnormalities. They have health, sanity, and four virtue stats: fortitude (health), prudence (sanity), temperance (work success), justice (speed). Each stat can be raised by doing the corresponding work. Clerks are expendable employees whose population gives the facility a minor boost, or a major penalty if every clerk in a department dies. When the day passes or is reset, all dead clerks are replaced freely. Agents however, must be hired for Lob Points. A dead agent cannot be revived, and their equipped EGO is lost.
Work
There are four types of work that can be acted on an abnormality: Instinct, Insight, Attachment, and Repression. Each abnormality has its preferences and extra conditions that often relate to the stats or mental/physical state of the working agent. Depending on the abnormality' preferences and the employee's stats, a random number of E-boxes are produced. Each positive box (signaling a good job) raises the facility's energy level by 1. Each negative box (signaling a bad job) deals a set range of damage to the working agent. The abnormality may be influenced by the quality of work performed on it. Often, an abnormality may breach if bad work is done on it too many times.
Observation
In addition to positive and negative energy boxes, abnormalities produce personal energy boxes for each positive one produced. Personal energy boxes are specific to each abnormality, and can be exchanged for information on the abnormality, its preferences, its damage type, its resistances when breaching, and production of its EGO armor and/or weapons.
EGO
EGO (External Object of Geometric Origin) is the primary form of defense and offense offered to Lobotomy Corporation's agents. When produced from an abnormality, the manager will be able to equip the various EGO armors and weapons they acquire onto their agents, altering their resistances and attack damage. EGO shares its rating system with abnormalities, with most armors and weapons sharing the same risk level as the abnormality that produced it. Additionally, EGO equipment may have stat requirements to be worn.
EGO gifts are a third kind of EGO that cannot be produced with PE boxes, but can be randomly granted to any agent who works on it, providing a small stat bonus. EGO gifts each take up a slot on an agent, and cannot be removed. If an EGO gift is given to an agent who already has a gift in the corresponding slot, the old one is replaced.
Suppression
Abnormalities are kept in containment via a Qliphoth Deterrence. Most abnormalities have a qliphoth counter, which signals to the manager how close they are to breaching containment. A lower counter indicates a breach-likely state, and 0 is an immediate breach. In the event an abnormality breaches, it may need to be suppressed. Unsurpassed abnormalities almost always have the ability to kill employees and clerks, and potentially upset other abnormalities and form a chain-reaction that can result in a game-over for that day.
Qliphoth Meltdown and Ordeals
Qliphoth meltdowns and ordeals are regularly occurring threats in Lobotomy Corporation that add randomness to each day. Each work ordered on an abnormality raises the overall qliphoth level, which is reset at the start of each day. When the qliphoth level fully raises, either a meltdown or ordeal occurs. A meltdown sees a timer appear over a certain amount of abnormalities' chambers. If the abnormalities are not worked on before the meltdown occurs, their qliphoth counter will instantly reach zero, causing them to breach or otherwise retaliate. An ordeal will summon abnormality-like creatures throughout the facility's rooms and hallways, attacking clerks and agents nearby. Ordeals are classified through both difficulty and theme, with the former ranging from dawn, noon, dusk, and midnight, and the latter being amber, crimson, green, and indigo. Defeating an ordeal by suppressing every summoned entity will provide a percentage amount of the daily quota in energy boxes.
Story
WIP
Characters
Characters | |||
---|---|---|---|
Angela | X | ||
Asiyah (Upper Layer) | |||
Malkuth | Yesod | Hod | Netzach |
Briah (Middle Layer) | |||
Tiphereth A | Tiphereth B | Chesed | Gebura |
Atziluth (Bottom Layer) | |||
Binah | Hokma |
Abnormalities
Abnormalities each have a designation, name, and assigned risk level and E-Box production amount. Stronger abnormalities will produce more enkephalin, allowing the daily quota to be reached easier.
Abnormality risk levels are rated in increasing levels of difficulty as follows: ZAYIN, TETH, HE, WAW, ALEPH. Some abnormalities are classified as objects, meaning they do not produce enkephalin boxes but may still be interacted with.
No. | Portrait | Name | Designation | Risk Level | E-Boxes |
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0 | Standard Training-Dummy Rabbit | 0-00-0 | TETH | 10 | |
2 | Scorched Girl | F-01-02 | TETH | 12 | |
3 | One Sin and Hundreds of Good Deeds | O-03-03 | ZAYIN | 10 | |
4 | The Queen of Hatred | O-01-04 | WAW | 22 | |
6 | Happy Teddy Bear | T-04-06 | HE | 15 | |
8 | Red Shoes | O-04-08 | HE | 16 | |
9 | Theresia | T-09-09 | TETH | X | |
12 | Old lady | O-01-12 | TETH | 14 | |
15 | Nameless Fetus | O-01-15 | HE | 18 | |
18 | The Lady Facing the Wall | F-01-18 | TETH | 14 | |
20 | Nothing There | O-06-20 | ALEPH | 33 | |
27 | 1.76 MHz | T-06-27 | TETH | 12 | |
30 | Singing Machine | O-05-30 | HE | 18 | |
31 | The Silent Orchestra | T-01-31 | ALEPH | 30 | |
32 | Warm-Hearted Woodsman | F-05-32 | HE | 18 | |
37 | The Snow Queen | F-01-37 | HE | 18 | |
40 | Big Bird | O-02-40 | WAW | 20 | |
41 | All-Around Helper | T-05-41 | HE | 16 | |
42 | Snow White's Apple | F-04-42 | WAW | 20 | |
43 | Spider Bud | T-02-43 | TETH | 14 | |
44 | Beauty and the Beast | F-02-44 | TETH | 12 | |
45 | Plague Doctor | O-01-45 | ZAYIN | 10 | |
46 | WhiteNight | T-03-46 | ALEPH | 35 | |
47 | Don't Touch Me | O-05-47 | ZAYIN | N/A | |
49 | Rudolta of the Sleigh | F-O2-49 | HE | 18 | |
50 | Queen Bee | T-04-50 | WAW | 22 | |
51 | Bloodbath | T-05-51 | TETH | 14 | |
52 | Opened Can of WellCheers | F-05-52 | ZAYIN | 10 | |
53 | Alriune | T-04-53 | WAW | 22 | |
54 | Forsaken Murderer | T-01-54 | TETH | 14 | |
55 | Child of the Galaxy | O-01-55 | HE | 16 | |
56 | Punishing Bird | O-02-56 | TETH | 12 | |
57 | Little Red Riding Hooded Mercenary | F-01-57 | WAW | 20 | |
60 | Fragment of the Universe | O-03-60 | TETH | 12 | |
61 | Crumbling Armor | O-05-61 | TETH | 12 | |
62 | Judgement Bird | O-02-62 | WAW | 24 | |
63 | Apocalypse Bird | O-02-63 | ALEPH | 12 | |
64 | The King of Greed | O-01-64 | WAW | 22 | |
66 | The Little Prince | O-04-66 | WAW | 24 | |
67 | Laetitia | O-01-67 | HE | 16 | |
68 | Funeral of the Dead Butterflies | T-01-68 | HE | 16 | |
69 | Der Freischütz | F-01-69 | HE | 18 | |
70 | Dream of a Black Swan | F-02-70 | WAW | 24 | |
71 | The Dreaming Current | T-02-71 | WAW | 20 | |
72 | The Burrowing Heaven | O-04-72 | WAW | 24 | |
73 | The Knight of Despair | O-01-73 | WAW | 22 | |
74 | The Naked Nest | O-02-74 | WAW | 22 | |
75 | The Mountain of Smiling Bodies | T-01-75 | ALEPH | 30 | |
76 | Schadenfreude | O-05-76 | HE | 18 | |
77 | The Heart of Aspiration | T-09-77 | TETH | X | |
78 | Notes from a Crazed Researcher | T-09-78 | HE | X | |
79 | Flesh Idol | T-09-79 | WAW | X | |
80 | Giant Tree Sap | T-09-80 | HE | X | |
81 | Mirror of Adjustment | O-09-81 | ZAYIN | X | |
82 | Shelter from the 27th of March | T-09-82 | HE | X | |
83 | Fairy Festival | F-04-83 | ZAYIN | X | |
84 | Meat Lantern | O-04-84 | TETH | 14 | |
85 | We Can Change Anything | T-09-85 | ZAYIN | X | |
86 | Express Train to Hell | T-09-86 | WAW | X | |
87 | Scarecrow Searching for Wisdom | F-01-87 | HE | 18 | |
88 | Dimensional Refraction Variant | O-03-88 | WAW | 22 | |
89 | CENSORED | O-03-89 | ALEPH | 32 | |
90 | Skin Prophecy | T-09-90 | TETH | X | |
91 | Portrait of Another World | O-09-91 | HE | X | |
92 | Today's Shy Look | O-01-92 | TETH | 12 | |
93 | Blue Star | O-03-93 | ALEPH | 33 | |
94 | You Must Be Happy | T-09-94 | ZAYIN | X | |
95 | Luminous Bracelet | O-09-95 | TETH | X | |
96 | Behavior Adjustment | O-09-95 | TETH | X | |
97 | Old Faith and Promise | T-09-97 | ZAYIN | X | |
98 | Porccubus | O-02-98 | HE | 18 | |
99 | Void Dream | T-02-99 | TETH | 14 | |
100 | Grave of Cherry Blossoms | O-04-100 | TETH | 12 | |
101 | The Firebird | O-02-101 | WAW | 24 | |
102 | Yin | O-05-102 | WAW | 20 | |
103 | Yang | O-07-103 | WAW | X | |
104 | Backward Clock | D-09-104 | WAW | X | |
105 | Il Pianto della Luna | D-01-105 | WAW | 20 | |
106 | Army in Black | D-01-106 | ZAYIN | 30 | |
107 | Ppodae | D-02-107 | TETH | 12 | |
108 | Parasite Tree | D-04-108 | WAW | 24 | |
109 | Melting Love | D-03-109 | ALEPH | 32 | |
110 | Clouded Monk | D-01-110 | WAW | 22 | |
?? | You're Bald... | Bald-Is-Awesome! | ZAYIN | 6 |
Version History
WIP
Development
Lobotomy Corporation had many changes through its development cycle, resulting in tremendous differences between the current version of the game and older versions. The most significant change was the transition away from the “Legacy” version.
Alpha
WIP
Beta
WIP
Legacy Version
WIP
Official Release
WIP
Staff
WIP
Trivia
WIP
Gallery
WIP
External Links
- "Moon Project" Youtube Channel
- "[Lobotomy] 로보토미 알파 티져영상" ([Lobotomy] Lobotomy Alpha teaser video) Youtube Video
References
WIP