Lobotomy Corporation (Game) (2024)

"The Information Team has been lacking here."
This article is a stub. You can help the Project Moon wiki by expanding it
The entire thing needs work
Lobotomy Corporation
로보토미 코퍼레이션

Splash Art from Steam Page featuring Angela

Basic Info
Platform(s)Windows
Developer(s)Project Moon
EngineUnity
Initial ReleaseDecember 16, 2016
Release DateApril 10, 2018

Lobotomy Corporation (Korean: 로보토미 코퍼레이션) is a roguelite monster-management simulator released on Steam Early Access in December 2016, leaving early access for an official release in April 2018. It is the first video game in the Project Moon franchise, Developed and published by Project Moon on Steam for Microsoft Windows.

In the game, the player plays as X, the main character employed as a manager in facility branch X-394 of Lobotomy Corporation, an energy production company. The player is tasked to meet the company's energy quotas, this done by performing work on Abnormalities which results in the creation of Enkephalin, a substance that is refined into energy and sold by the corporation.

The game was originally revealed to be in development on August 31, 2015 in a teaser trailer on the defunct "Moon Project" Youtube channel.

Contents

  • 1 Gameplay
    • 1.1 Employees
    • 1.2 Work
    • 1.3 Observation
    • 1.4 EGO
    • 1.5 Suppression
    • 1.6 Qliphoth Meltdown and Ordeals
  • 2 Story
  • 3 Characters
  • 4 Abnormalities
  • 5 Version History
  • 6 Development
    • 6.1 Alpha
    • 6.2 Beta
    • 6.3 Legacy Version
    • 6.4 Official Release
  • 7 Staff
  • 8 Trivia
  • 9 Gallery
  • 10 External Links
  • 11 References

Gameplay

Lobotomy Corporation is a 2D side-view micromanagement roguelike where the player takes the role as a branch manager of the in-game company and directs employees, specifically agents, to do work. The goal is to optimally interact with the slowly-expanding roster of abnormalities in your collection to meet the daily energy quota.

Employees

Employees are divided into two categories: agents and clerks. Agents are the order-able employees who work on and suppress abnormalities. They have health, sanity, and four virtue stats: fortitude (health), prudence (sanity), temperance (work success), justice (speed). Each stat can be raised by doing the corresponding work. Clerks are expendable employees whose population gives the facility a minor boost, or a major penalty if every clerk in a department dies. When the day passes or is reset, all dead clerks are replaced freely. Agents however, must be hired for Lob Points. A dead agent cannot be revived, and their equipped EGO is lost.

Work

There are four types of work that can be acted on an abnormality: Instinct, Insight, Attachment, and Repression. Each abnormality has its preferences and extra conditions that often relate to the stats or mental/physical state of the working agent. Depending on the abnormality' preferences and the employee's stats, a random number of E-boxes are produced. Each positive box (signaling a good job) raises the facility's energy level by 1. Each negative box (signaling a bad job) deals a set range of damage to the working agent. The abnormality may be influenced by the quality of work performed on it. Often, an abnormality may breach if bad work is done on it too many times.

Observation

In addition to positive and negative energy boxes, abnormalities produce personal energy boxes for each positive one produced. Personal energy boxes are specific to each abnormality, and can be exchanged for information on the abnormality, its preferences, its damage type, its resistances when breaching, and production of its EGO armor and/or weapons.

EGO

EGO (External Object of Geometric Origin) is the primary form of defense and offense offered to Lobotomy Corporation's agents. When produced from an abnormality, the manager will be able to equip the various EGO armors and weapons they acquire onto their agents, altering their resistances and attack damage. EGO shares its rating system with abnormalities, with most armors and weapons sharing the same risk level as the abnormality that produced it. Additionally, EGO equipment may have stat requirements to be worn.


EGO gifts are a third kind of EGO that cannot be produced with PE boxes, but can be randomly granted to any agent who works on it, providing a small stat bonus. EGO gifts each take up a slot on an agent, and cannot be removed. If an EGO gift is given to an agent who already has a gift in the corresponding slot, the old one is replaced.

Suppression

Abnormalities are kept in containment via a Qliphoth Deterrence. Most abnormalities have a qliphoth counter, which signals to the manager how close they are to breaching containment. A lower counter indicates a breach-likely state, and 0 is an immediate breach. In the event an abnormality breaches, it may need to be suppressed. Unsurpassed abnormalities almost always have the ability to kill employees and clerks, and potentially upset other abnormalities and form a chain-reaction that can result in a game-over for that day.

Qliphoth Meltdown and Ordeals

Qliphoth meltdowns and ordeals are regularly occurring threats in Lobotomy Corporation that add randomness to each day. Each work ordered on an abnormality raises the overall qliphoth level, which is reset at the start of each day. When the qliphoth level fully raises, either a meltdown or ordeal occurs. A meltdown sees a timer appear over a certain amount of abnormalities' chambers. If the abnormalities are not worked on before the meltdown occurs, their qliphoth counter will instantly reach zero, causing them to breach or otherwise retaliate. An ordeal will summon abnormality-like creatures throughout the facility's rooms and hallways, attacking clerks and agents nearby. Ordeals are classified through both difficulty and theme, with the former ranging from dawn, noon, dusk, and midnight, and the latter being amber, crimson, green, and indigo. Defeating an ordeal by suppressing every summoned entity will provide a percentage amount of the daily quota in energy boxes.

Story

WIP

Characters

Characters

Angela

X
Asiyah (Upper Layer)

Malkuth

Yesod

Hod

Netzach
Briah (Middle Layer)

Tiphereth A

Tiphereth B

Chesed

Gebura
Atziluth (Bottom Layer)

Binah

Hokma

Abnormalities

Abnormalities each have a designation, name, and assigned risk level and E-Box production amount. Stronger abnormalities will produce more enkephalin, allowing the daily quota to be reached easier.


Abnormality risk levels are rated in increasing levels of difficulty as follows: ZAYIN, TETH, HE, WAW, ALEPH. Some abnormalities are classified as objects, meaning they do not produce enkephalin boxes but may still be interacted with.

Abnormalities
No.PortraitNameDesignationRisk LevelE-Boxes
0Standard Training-Dummy Rabbit0-00-0TETH10
2Scorched GirlF-01-02TETH12
3One Sin and Hundreds of Good DeedsO-03-03ZAYIN10
4The Queen of HatredO-01-04WAW22
6Happy Teddy BearT-04-06HE15
8Red ShoesO-04-08HE16
9TheresiaT-09-09TETHX
12Old ladyO-01-12TETH14
15Nameless FetusO-01-15HE18
18The Lady Facing the WallF-01-18TETH14
20Nothing ThereO-06-20ALEPH33
271.76 MHzT-06-27TETH12
30Singing MachineO-05-30HE18
31The Silent OrchestraT-01-31ALEPH30
32Warm-Hearted WoodsmanF-05-32HE18
37The Snow QueenF-01-37HE18
40Big BirdO-02-40WAW20
41All-Around HelperT-05-41HE16
42Snow White's AppleF-04-42WAW20
43Spider BudT-02-43TETH14
44Beauty and the BeastF-02-44TETH12
45Plague DoctorO-01-45ZAYIN10
46WhiteNightT-03-46ALEPH35
47Don't Touch MeO-05-47ZAYINN/A
49Rudolta of the SleighF-O2-49HE18
50Queen BeeT-04-50WAW22
51BloodbathT-05-51TETH14
52Opened Can of WellCheersF-05-52ZAYIN10
53AlriuneT-04-53WAW22
54Forsaken MurdererT-01-54TETH14
55Child of the GalaxyO-01-55HE16
56Punishing BirdO-02-56TETH12
57Little Red Riding Hooded MercenaryF-01-57WAW20
60Fragment of the UniverseO-03-60TETH12
61Crumbling ArmorO-05-61TETH12
62Judgement BirdO-02-62WAW24
63Apocalypse BirdO-02-63ALEPH12
64The King of GreedO-01-64WAW22
66The Little PrinceO-04-66WAW24
67LaetitiaO-01-67HE16
68Funeral of the Dead ButterfliesT-01-68HE16
69Der FreischützF-01-69HE18
70Dream of a Black SwanF-02-70WAW24
71The Dreaming CurrentT-02-71WAW20
72The Burrowing HeavenO-04-72WAW24
73The Knight of DespairO-01-73WAW22
74The Naked NestO-02-74WAW22
75The Mountain of Smiling BodiesT-01-75ALEPH30
76SchadenfreudeO-05-76HE18
77The Heart of AspirationT-09-77TETHX
78Notes from a Crazed ResearcherT-09-78HEX
79Flesh IdolT-09-79WAWX
80Giant Tree SapT-09-80HEX
81Mirror of AdjustmentO-09-81ZAYINX
82Shelter from the 27th of MarchT-09-82HEX
83Fairy FestivalF-04-83ZAYINX
84Meat LanternO-04-84TETH14
85We Can Change AnythingT-09-85ZAYINX
86Express Train to HellT-09-86WAWX
87Scarecrow Searching for WisdomF-01-87HE18
88Dimensional Refraction VariantO-03-88WAW22
89CENSOREDO-03-89ALEPH32
90Skin ProphecyT-09-90TETHX
91Portrait of Another WorldO-09-91HEX
92Today's Shy LookO-01-92TETH12
93Blue StarO-03-93ALEPH33
94You Must Be HappyT-09-94ZAYINX
95Luminous BraceletO-09-95TETHX
96Behavior AdjustmentO-09-95TETHX
97Old Faith and PromiseT-09-97ZAYINX
98PorccubusO-02-98HE18
99Void DreamT-02-99TETH14
100Grave of Cherry BlossomsO-04-100TETH12
101The FirebirdO-02-101WAW24
102YinO-05-102WAW20
103YangO-07-103WAWX
104Backward ClockD-09-104WAWX
105Il Pianto della LunaD-01-105WAW20
106Army in BlackD-01-106ZAYIN30
107PpodaeD-02-107TETH12
108Parasite TreeD-04-108WAW24
109Melting LoveD-03-109ALEPH32
110Clouded MonkD-01-110WAW22
??You're Bald...Bald-Is-Awesome!ZAYIN6

Version History

WIP

Development

Lobotomy Corporation had many changes through its development cycle, resulting in tremendous differences between the current version of the game and older versions. The most significant change was the transition away from the “Legacy” version.

Alpha

WIP

Beta

WIP

Legacy Version

WIP

Official Release

WIP

Staff

WIP

Trivia

WIP

Gallery

WIP

External Links

References

WIP

Lobotomy Corporation (Game) (2024)
Top Articles
Latest Posts
Article information

Author: Greg Kuvalis

Last Updated:

Views: 5570

Rating: 4.4 / 5 (75 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Greg Kuvalis

Birthday: 1996-12-20

Address: 53157 Trantow Inlet, Townemouth, FL 92564-0267

Phone: +68218650356656

Job: IT Representative

Hobby: Knitting, Amateur radio, Skiing, Running, Mountain biking, Slacklining, Electronics

Introduction: My name is Greg Kuvalis, I am a witty, spotless, beautiful, charming, delightful, thankful, beautiful person who loves writing and wants to share my knowledge and understanding with you.